Mount and blade warband builds1/20/2023 ![]() ![]() According to an interview with RPS, one of TaleWorlds’ main goals has been to deepen diplomacy and interactions in general. In the past, Mount & Blade has relied heavily on its players to create their own story: battles, hand-to-hand combat, and empire building form a solid foundation, but scripted quests and interactions with AI are as stiff and awkward as they are scarce. The campaign map will correspond roughly with Warband’s, but is three times larger and with more mountains. As in Warband, none of these factions are strictly historical, but are based on real-life counterparts (the Battanians are Celtic, for instance). The planned major factions are the Calradic Empire (Western, Northern, and Southern), Sturgians, Aseria, Khuzaits, Battanians, and Vlandians, each with a unique flavor and subdivided into clans. What this means in practical terms is that Bannerlord is a hodgepodge of Dark Ages cultures circa 600-1100AD, rather than Warband’s hodgepodge of Middle Ages cultures circa 1200AD. Roman) Empire has fractured into the states which will become Warband’s factions 200 years down the line. Lore has never been a vital part of M&B (Warband completely redesigned the map to include a whole new faction), but the gist of Bannerlord’s storyline is that the old Calradic (i.e.
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